Ítem
Solo Metadatos
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review
| dc.creator | Pimentel, Juan | spa |
| dc.creator | Arias, Alexandra | spa |
| dc.creator | Ramírez, David | spa |
| dc.creator | Molina, Adriana | spa |
| dc.creator | Chomat, Anne-Marie | spa |
| dc.creator | Cockcroft, Anne | spa |
| dc.creator | Andersson, Neil | spa |
| dc.date.accessioned | 2020-06-11T13:21:10Z | |
| dc.date.available | 2020-06-11T13:21:10Z | |
| dc.date.created | 2020-02-06 | spa |
| dc.description.abstract | Objective: Differences in cultural background between health providers and patients can reduce effective access to health services in multicultural settings. Health sciences educators have recently suggested that game-based learning may be effective for cross-cultural care training. This scoping review maps published knowledge on educational games intended to foster cross-cultural care training and highlights the research gaps for future research. Materials and Methods: A scoping review searched PubMed, Eric, Embase, Lilacs, PsycINFO, and Google Scholar for theoretical and empirical research, using terms relevant to cross-cultural care and game-based learning. A participatory research framework engaged senior medical students and participatory research experts in conducting and evaluating the review. Results: Forty-one documents met the inclusion criteria, all from developed countries. The most common source of publication was nursing and medicine (39%; 16/41) and used the cultural competence approach (44%; 18/41). Around one-half of the publications (51%; 21/41) were theoretical and 39% (16/41) were empirical. Empirical studies most commonly used mixed methods (44%; 7/16), followed by strictly quantitative (31%; 5/16) or qualitative (25%; 4/16) approaches. There were no randomized controlled trials and only one study engaged end-users in the design. Empirical studies most frequently assessed role-play-related games (44%; 7/16) and used game evaluation-related outcomes or learning-related outcomes. None used patient-oriented outcomes. Findings suggest that educational games are an effective and engaging educational intervention for cross-cultural care training. Conclusions: The paucity of studies on educational games and cross-cultural care training precludes a systematic review. Future empirical studies should focus on randomized counterfactual designs and patient-related outcomes. We encourage involving end-users in developing content for educational games. | eng |
| dc.format.mimetype | application/pdf | |
| dc.identifier.doi | https://doi.org/10.1089/g4h.2019.0078 | |
| dc.identifier.issn | 21617856 | |
| dc.identifier.issn | 2161783X | |
| dc.identifier.uri | https://repository.urosario.edu.co/handle/10336/24760 | |
| dc.language.iso | eng | |
| dc.publisher | Games for Health Journal | spa |
| dc.relation.citationTitle | Games for Health Journal | |
| dc.relation.ispartof | Games for Health Journal, ISSN: 21617856, 2161783X, Vol., No. (2020-02-06); pp. | spa |
| dc.relation.uri | https://app.dimensions.ai/details/publication/pub.1124644652 | spa |
| dc.rights.accesRights | info:eu-repo/semantics/closedAccess | |
| dc.rights.acceso | Bloqueado (Texto referencial) | spa |
| dc.source.instname | instname:Universidad del Rosario | spa |
| dc.source.reponame | reponame:Repositorio Institucional EdocUR | spa |
| dc.subject.keyword | Public Health and Health Services | spa |
| dc.subject.keyword | Medical and Health Sciences | spa |
| dc.title | Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review | spa |
| dc.type | article | eng |
| dc.type.hasVersion | info:eu-repo/semantics/publishedVersion | |
| dc.type.spa | Artículo | spa |



